Files
assets/sprite/race/face
assets/init/race/sprite/*.txt
assets/init/race/sprite
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Portrait
Subject
Random ints: . These are the bits the portrait rolls from. The seed is not the game’s own random sequence, so it will not recreate one particular person.
Randomise keeps this race and type and makes a new arrival: new random bits, an age in the first half of the base 100-year life, and the arrival grime roll. A new subject is not dead, noble, a slave, a parent, retired, or sick, and wears no plate. A child is newborn. Race lifespan bonuses are not in the sprite file.
Sick uses one stand-in green. The game tints with the disease colour. Grime and blood appear once the amount reaches 0.25, 0.50, and 0.75. Parent with Slave is a slave parent. A child with Slave is a child slave.